Ninety Days in Unreal Engine 5 Video Showcases Some Mesmerizing Environments

Francesco De Meo
Unreal Engine 5

The Unreal Engine 5 is going to change how video games will look in the coming years, and the future is looking bright, judging from a recently released video showcasing some mesmerizing environments.

Quixel recently shared on their YouTube channel a new video called Ninety Days in Unreal Engine 5 which showcases 40 stunning environments that have been created using the latest version of the engine by Epic with Quixel Megascans and assets from Sketchfab and the Unreal Engine marketplace.

Related Story Do Computer Chips Actually Get Slower With Age? The Real Science Behind Silicon Aging

We wanted to see what was possible when you pair Unreal Engine 5, the world’s most open and advanced real-time 3D creation tool, with Quixel Megascans, as well as assets from Sketchfab and the Unreal Engine Marketplace.

So we set a challenge for ourselves — a project we call “Ninety Days”.

What our teams were able to accomplish far exceeded our wildest expectations, creating over 40 distinctly stunning environments in just a few days each — something that would’ve been unimaginable just a few years ago.

We hope you will enjoy this showcase!

More information on the Ninety Days project can be found on Quixel's website.

The Unreal Engine 5 is now available publicly. More on the engine can be found on its official website.

Unreal Engine enables game developers and creators across industries to realize next-generation real-time 3D content and experiences with greater freedom, fidelity, and flexibility than ever before.

Build bigger worlds
Think big, really big. Unreal Engine 5 provides the tools and assets you need to create truly expansive worlds for your players, participants, and stakeholders to explore, using content that scales.

Leverage game-changing fidelity
Bring incredibly immersive and realistic interactive experiences to life with groundbreaking new features like Nanite and Lumen that provide a generational leap in visual fidelity, and enable worlds to be fully dynamic.

Animate and model in context
New artist-friendly animation authoring, retargeting, and runtime tools—together with a significantly expanded modeling toolset—reduce iteration and eliminate round-tripping, speeding up the creative process.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button