In an interview with Famitsu, (spotted by VGC) Sucker Punch's Nate Fox and Jason Cornell, both co-creative directors on Ghost Of Yotei, spoke about the Yotei's non-linear campaign, the game's story, and a bit more about the setting, and the research Sucker Punch did while crafting Yotei.
Last week's release date trailer provided a few quick story details, like how the game centers around new protagonist Atsu's quest for revenge, which Fox reiterates in the interview here.
"The main theme of this game is revenge. The main character, Atsu, has a big trauma in her childhood and goes on a journey to get revenge," Fox said.
Fox also described the game's map, saying, "Ghost of Yotei has the greatest freedom and biggest map of any open-world game we have ever made."
More interestingly, Fox and Cornell talked about the immense research they did on the studio's second attempt to capture Japan, how the studio collaborated with experts on Japanese history, and, of course, went to the Hokkaido prefecture, where the game is set.
"We have received cooperation from various advisors regarding the depiction of the Ainu people and Ainu culture of the time. Like with the previous game, we have also thoroughly researched Japanese culture and incorporated it into this project," said Fox.
"I also went to Hokkaido to research Ainu culture," Cornell added, "and had people knowledgeable about Ainu culture introduce me to museums and folk crafts, which I incorporated into the worldview of this work. By the way, I also went to the mountains with them and had the experience of picking wild vegetables."
Ghost of Yotei is due to arrive on PS5 this coming October 2, 2025, and while it'll surely be its own game compared to Assassin's Creed Shadows, there are more than a few striking similarities between the two. The plot, for one, sticks out as a considerable similarity as they're both focused on tracking down several people who have wronged the protagonist.
Gameplay will surely be a big differentiating factor, but overall it'll be interesting to see how both games shape up by the time we've played Ghost of Yotei.
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