Naughty Dog is currently going “all hands on deck” on Uncharted 4: A Thief’s End, as they are probably preparing for a strong E3 2015 showing, to provide fans eagerly waiting to get a taste of the most anticipated PlayStation 4 game after the disappointing news of its delay.
Community Strategist Eric Monacelli talked about what the team is capable of during crunch time, in relation to the achievement of making The Last of Us actually work on PS3:
Our team is just full of evil geniuses and wizards and they’re just really good programmers. With a lot of dev teams – I worked in a few different places – it’s the same sort of feel, but Naughty Dog has this sort of special magic that whenever we go into crunch it’s just like, we all come together and we want the absolute best of everything. And it just somehow comes out and shines through, it’s just incredible.
Senior Cinematics Animator Tal Peleg, currently working on Uncharted 4, went on to offer some interesting insight on the subject.
Responding as to whether he feels more pressure working on multiplayer animations since they will be used for competitive gameplay, he explains:
Not really, no. We got the back of good designers and programmers, so it’s really just to make it look awesome.
On whether multiplayer latency influences his work, Peleg answers:
It’s probably not a main factor. It’s maybe one of the factors, but not a primary one. We’re trying to make it as sterile and clean as possible, and then when lag kicks in then we say “what can we do to try and make it more responsive,” but it usually goes without factoring that in.
Lead Designer Ricky Cambier explains why they always go with third person.
For me personally, if I can’t see the character… well, I want to know what they’re going through, you know? I’ve always felt more connected to the protagonist in third-person games because of that. If I’m playing a first-person game, I get to a cutscene and the camera comes out and I see my self and I think ‘Oh yeah! That’s what I look like!’ [laughs] For me, that comes with a bit of a disconnect. I think third-person is a stronger medium for getting you to relate to the character as a protagonist.
Naughty Dog revealed that they have a brand new studio dedicated to Twitch streaming, so hopefully some interesting broadcasts can be expected, something which will likely bode well with fans disappointed from the delay of Uncharted 4. At least we will be able to get a closer look at its development.
Uncharted 4: A Thief's End is currently planned for a Spring 2016 release for the PlayStation 4. We will bring you any new information on Uncharted 4 and Naughty Dog as soon as it becomes available, but we can surely look forward to the game having a huge presence at E3 2015 next month, and we will be sure to bring you full coverage from the show floor.