NARAKA: BLADEPOINT Runs at Nearly 600FPS with DLSS 4 Multi Frame Generation; DLSS 4 UE5 Plugin Out Now

Alessio Palumbo
NARAKA: BLADEPOINT

Today, NVIDIA has released a new GeForce Game Ready driver optimized for the latest NARAKA: BLADEPOINT update. The highly popular melee focused free-to-play Battle Royale game by 24 Entertainment now supports NVIDIA DLSS 4 Multi Frame Generation, allowing players to achieve astounding frame rates on the new GeForce RTX 50 Series graphics cards.

Leading the pack is the flagship GPU, the GeForce RTX 5090. According to NVIDIA benchmarks, it can run NARAKA: BLADEPOINT at an average of nearly 600 frames per second (yes, you've read that right) at 4K resolution and maximum graphics settings with DLSS Super Resolution set to Performance Mode. That's a massive uplift compared to the admittedly still more than sufficient 150 frames per second that the card can achieve without DLSS Super Resolution, Frame Generation, and Multi Frame Generation.

Related Story CES 2026 Demo Footage of NVIDIA DLSS 4.5 Dynamic Multi Frame Generation

The GeForce RTX 5080 achieves only a little more than half the average frame rate of its bigger sibling, 312 frames per second. The GeForce RTX 5070 Ti is fairly close at 255 average frames per second. At lower resolutions, DLSS 4 Multi Frame Gen lets GeForce RTX 50 owners run NARAKA: BLADEPOINT at even more mind-boggling frame rates: 737, 536, and 450 FPS at 1440P and 933, 727, and 642 FPS at 1080P.

The latest game update also optimizes character grappling hook resources to provide a smoother experience when using it. In-game 'loot memory' was also optimized, improving memory recovery after combat to reduce memory consumption. Content-wise, 24 Entertainment added a new hero called Ziping Yin to the Showdown mode.

NVIDIA also revealed that the new DLSS 4 plugin for Epic's Unreal Engine 5 is now available to game developers, allowing them to access the latest and greatest transformer models for optimal image quality.

As a roundup of the latest PC game releases with integrated DLSS technologies, the racing game Tokyo Xtreme Racer is out with support for Frame Generation and Super Resolution, while the roguelite first-person shooter Revenge of the Mage launched last month in early access with Super Resolution support.

Tomorrow, Monster Hunter Wilds will debut with DLSS Super Resolution, Frame Generation, and ray-traced reflections; on the same day, PGA TOUR 2K25 will be released with DLSS Super Resolution.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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