MultiVersus Open Beta Begins on July 26th, Early Access One Week Earlier

Alessio Palumbo
MultiVersus Open Beta

Today, Warner Bros. Games announced that the free-to-play platform fighter game MultiVersus will be out in Open Beta starting July 26th at 9 AM Pacific Time, though there's an Early Access phase starting exactly one week earlier. Early Access will be available to anyone who participated in the MultiVersus Closed Alpha and those who earn a code via Twitch Drops.

Here's what players can expect to find in the MultiVersus Open Beta:

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  • Characters: Batman, Superman, Wonder Woman, and Harley Quinn (DC); Shaggy and Velma (Scooby-Doo); Bugs Bunny and Tasmanian Devil a.k.a. Taz (Looney Tunes); Arya Stark (Game of Thrones); Jake the Dog and Finn the Human (Adventure Time); Steven Universe and Garnet (Steven Universe); Tom & Jerry (Tom and Jerry); The Iron Giant (The Iron Giant), and an extraordinary original creature named Reindog. Please note, Harley Quinn, Shaggy, Jake the Dog, and Taz will be immediately available to play when the Open Beta begins. All other characters can be unlocked through gameplay.
  • Maps: The Batcave (DC), Tree Fort & Tree Fort 1 vs. 1 (Adventure Time), Scooby's Haunted Mansion (Scooby-Doo), Trophy's E.D.G.E., Trophy's E.D.G.E. 2, Classic 3 Platform, and Training Room.
  • Modes: 2 vs. 2 team-based cooperative mode, 1 vs. 1 matches, 4-player free-for-all, 1-4 player local matches, co-op vs. A.I. matches, custom online lobbies, The Lab (practice mode), and tutorials – all offering different ways to play and experience the game.

The developers have promised that the Open Beta will be updated with characters, maps, seasonal content, and more in the coming months.

MultiVersus will be available on PlayStation 5 and PlayStation 4 consoles, Xbox Series X|S, Xbox One consoles, and PC (Steam) with full cross-play and cross-progression support. The game features a dedicated server-based rollback netcode to enable robust online competition.

In our recent Closed Alpha preview, Francesco wrote:

Being still in Alpha, many features in MultiVersus will be tweaked in the future. While I'm not feeling too good about some of them, chiefly the general floatiness, it is undeniable that I had tons of fun with the Alpha build, also thanks to the excellent rollback netcode that made most matches play smoothly, and I really can't wait to experience more of it in the coming months.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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