Mount and Blade II Bannerlord Shouldn’t Stay for Years in Early Access, Says TaleWorlds Manager

Aug 23, 2019 at 04:30am EDT
Mount and Blade 2 Bannerlord

Mount and Blade II Bannerlord finally received a release date at gamescom 2019. The highly anticipated sequel will launch in March 2020, although it'll be only in an 'Early Access' fashion.

Speaking with PCGamesN at gamescom 2019, TaleWorlds manager and founder Armagan Yavuz explained this choice:

Related Story Mount & Blade II: Bannerlord Confirmed to Launch on October 25th

It’s difficult to really pronounce any specific thing, but it’s not going to be years, hopefully. We just want to make sure that the game is reasonably polished and balanced, and we’re happy, and we’ll be able to say that ‘ok, now we’re ready.’

We have pretty much all of the features figured out and everything working, but we can’t really control all the millions of different combinations of how things play out with each other and what happens when different features combine or different paths play out in the game. I’m pretty sure that in some of them, something may go wrong, or we may discover that we’ve forgotten to address something. Those kinds of things will happen, and of course there’ll be a huge amount of balancing.

In order to really balance the game and make everything click with each other, we thought that it would be so much better if we just did an early access.

Also talking to PCGamesN, Yavuz said the new features of Bannerlord should be 'very valuable' to players when playing the game.

We want to make a game that’s similar to Warband, but we want to make it so that all the different mechanics are well fleshed-out and well-polished. We need to spend some time in early access. These features will hopefully be pretty much finished, but even if they’re not 100% there, it’s better to have them in and working and let the balancing happen down the line.

Those things are going to contribute to the game, and aren’t really incredibly expensive for us [to create], but they will be very valuable for the players.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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