MotoGP 19 Features A.N.N.A., a New Artificial Intelligence Based on Neural Networks

Alessio Palumbo

In a fresh press release issued today, Italian developer Milestone announced that MotoGP 19 (due June 6th on PC, PlayStation 4 and Xbox One, with the Nintendo Switch release coming a few weeks later than that) will feature a brand new artificial intelligence called A.N.N.A. (Artificial Neural Network Agent).

A.N.N.A. is the result of over two years of co-development with Orobix, a company that's specialized in AI solutions. The difference is that with neural network-based AI, game developers don't provide preset behaviors but rather provide the AI with a goal and teach it how to reach that goal.

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According to Milestone, the training phase based on the reinforcement learning concept lasted several months, with more than 200K races simulated on a daily basis. The result is, supposedly, an exceedingly realistic and natural driving behavior that will be 'aggressive but fair'. At any rate, MotoGP 19 will also feature customizable difficulty levels to cater to both casual and hardcore players.

Luisa Bixio, CEO of Milestone, said:

We’re facing one of the biggest innovations in Milestone’s history. The amazing work done by our engineers, in collaboration with Orobix, it’s a great example of two independent companies innovating in an industry that is often controlled by big corporations. It’s a demonstration of creativity, passion and capacity to innovate.

Michele Caletti, Producer of MotoGP 19, added:

We developed the game following feedback we received from our passionate community. One of the most recurring requests were a harder challenge in single player and a more natural behavior of the AI. With neural networks we reached both these goals, with results above our best expectations. I do think this is just the first step on an innovation path where neural networks will become crucial in our games development.

Luca Antiga, Chief Technical Officer at Orobix, stated:

It was exciting to work closely with Milestone engineers and designers and to see a new generation of AI evolving. It’s really motivating to know that the technology we developed for many months will be on PCs and consoles all over the world. Here at Orobix, we’re already working on other applications of this technology in different industries, such as medical and manufacturer.

Milestone discussed A.N.N.A. in even greater detail in the video presentation we've embedded below. There's also a gallery of MotoGP 19 screenshots from the press release.

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Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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