Cold Symmetry Reveals Mortal Shell 2 Gameplay, Showcases Three New Shells in Smooth New Trailer

Apr 1, 2026 at 12:33pm EDT
Three armored warriors wielding weapons stand in a dark, ominous setting, evoking a theme of fantasy or medieval combat.

Developer Cold Symmetry and publisher Playstack have revealed our first look at gameplay for Mortal Shell 2, the sequel to the developer's first crack at a Soulslike that initially released back in 2020. The sequel carries the trick that made it different from other titles in the genre forward, with different 'Shells' defining your playstyle, and as we see in today's new trailer, several aspects of the game have been majorly upgraded.

For starters, the world in Mortal Shell 2 seems far more expansive than in the first game, with more to explore and more space for you to move around if you feel like you're getting squeezed into a corner and need to get a new angle.

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The animations and combat also looks to be much smoother and free-flowing than in the first Mortal Shell, though that's something we won't really know until we've gone hands-on with the coming sequel.

The trailer shows off three new Shells players will be able to inhabit, each with melee and ranged attacks, some of which look almost out of place, like a weapon that is practically a fantasy-themed machine gun placed in a world of swords and monsters.

Mortal Shell 2 was initially revealed back at Summer Game Fest 2025, and though we've not seen an official release date yet, it still has a 2026 release window. At the time of this writing as we move into April, Summer Game Fest 2026 is practically around the corner, noted partially by the fact that publishers like Xbox have already started to slate when their big SGF showcases will be.

With our first look at gameplay now here for Mortal Shell 2, we're hopefully not too far off from a release date and the actual release, both of which could come in and around SGF 2026 later this June. Hopefully, we'll have some more concrete news soon.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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