Monster Hunter World Ultra-Wide Mod In The Works; New Video Shared

Aug 10, 2018 at 06:42am EDT
Monster Hunter World

Monster Hunter World is finally available on PC, but it sadly lacks some features that PC players expect, such as ultra-wide support. While Capcom has yet to confirm an official future implementation, it seems like a modder is working on it.

A few hours ago, YouTube user FluffyQuack shared a work-in-progress video for a Monster Hunter World 21:9 aspect ratio mod. While things seem fine at a first glance, the mod still requires work, as it breaks water rendering, Volume Rendering Quality and more.

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A little modding dibble dabble to get 21:9 working. Though I should say "working" in quotes. Current implementation breaks water rendering, breaks T-AA, breaks Volume Rendering Quality, and might randomly break all graphics when loading a new level. And in addition to that, it's really fiddly to set up. But! I think this should be possible to implement mostly bugfree. The trick should be to make the game initialize rendering resolution to this rather than changing it while the game is running.

In case you want to know more about Monster Hunter World, you can check out Kai's review of the PlayStation 4 release.

Capcom’s first full-fledged Monster Hunter on the latest generation of consoles (with PC to follow later this year) is among one of the strongest sequels to any RPG I’ve ever played. Nearly every quality of life improvement works out in World’s favor and makes the experience more immersive and accessible, rather than trying to dumb it down for a newer audience (I certainly won’t miss trying to knock out a Fatalis with an orange sharpness hammer just because I was an idiot that didn’t bring enough Whetstones). We’re only just in the first month of 2018 and already I can claim that Monster Hunter World might very well be my own personal Game of the Year.

Monster Hunter World is now out on PC, PlayStation 4 and Xbox One.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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