Monster Hunter World PC Delay Is To Optimize Up To High-Spec Rigs; Plenty of Post-Launch Support Promised

Alessio Palumbo

Monster Hunter World was arguably among the most exciting announcements at E3 2017, particularly for PC gamers, since it's the very first installment in the popular franchise they're getting.

Due for release on PlayStation 4 and Xbox One in early 2018, the PC version will be a bit late. In an interview with VG247, Capcom's Producer Ryozo Tsujimoto explained that the development team will use the extra time to meet the needs of those with "super high-spec rigs" while making sure a broad range of hardware is supported.

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Yeah, it’s… as you said, it’s just a resources and manpower issue. We’re developing the game with our internal Capcom team in Osaka – the Monster Hunter team. We haven’t really put out that much on PC before that’s been developed internally, so we’re just asking for a little bit more time on the PC version so we can bring you a more optimised, fine-tuned version.

Other than that, you can see that our strategy is for the other versions to release everything in the same time, in the same launch window, worldwide. This is the first time ever for a Monster Hunter title. There’s no wait in between the Japanese version and the Western one – we just need a little bit more time to get the PC version done right.

Yeah – that’s what we need that extra time for – to see how much we can do with PC in terms of meeting the needs of both players who want to go with their super high-spec rigs but also we want to support a huge variety of hardware. Everyone’s got their own custom build on PC, and we’re going to look into what we can do to ensure the PC version is as optimized as possible.

Considering that the game runs on Capcom's MT Framework, it's likely that Monster Hunter World will support high refresh rate on PC. Tsujimoto also confirmed that the developers are keen to provide post-launch support with lots of content.

Well, as you know Monster Hunter has a long tradition of being really generous with our post-launch roll-out in terms of updating the roster of quests that are available and we plan to keep that same system here.

So after the game releases we’re going to have a roll-out of time-limited event quests for you to join and bringing out more content for players to enjoy online as the game rolls on – so yeah, you can look forward to lots of post-launch excitement.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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