Monster Hunter World Won’t Get Content For 5 Or 10 Years; GaaS Is Not A “Japanese Thing” At The Moment

Jan 10, 2018 at 09:00am EST
Monster Hunter World

The way the game has been designed, many are expecting Monster Hunter World, the soon to release new entry in the series, to get support for quite a long time. While Capcom does have plans for post-launch support, they are not aiming at making their game receive new content for 5 or 10 years after release.

Speaking with Metro, Monster Hunter World producer Ryozo Tsujimoto has been asked about the games as a service concept and if it could be applied to the game. The team definitely has plans for post-launch support, but not in the very long run.

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We definitely don’t plan this game to be a five or 10-year client, where you buy it and then you have content for the next decade. We always have had a really rich post-launch experience for Monster Hunter players, with lots of free DLC and extra quests. And, as we recently announced, there will be regular large free updates for Monster Hunter: World, starting with the first one in spring with an extra monster. So there’s a lot to sink your teeth into after you’ve finished the main game, and you’re going to be following along with the DLC plan, but it’s not something as long-term as years down the line we’ll still be releasing things for this game. It’s a regular game with a really meaty post-launch content schedule, but it’s not like a service.

Interestingly enough, Ryozo Tsujimoto didn't seem to understand what games as a service means, stating that it's not really a Japanese thing at the moment.

I had to explain the phrase to him when I translated your question. He said, ‘What do you mean, a game as a service?’ I don’t think it’s really a Japanese thing at the moment.

Monster Hunter World launches later this month on PlayStation 4 and Xbox One. The game will release on PC on a yet to be confirmed date. A third beta is going to be held soon on PlayStation 4.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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