Yesterday, we reported that one of the reasons Monster Hunter Wilds PC players may encounter unexpected frame rate drops is that the game checks for DLC ownership, and the less DLC you own, the worse the frame rate is going to be. That can be a problem, especially since there are dozens of cosmetic DLCs. Thankfully, after modder de_Tylmarande found this out, a fix was quickly deployed by Nexus Mods user Vaeux with the so-called 'Less DLC Checks' mod. The mod requires praydog's REFramework, which improves and fixes various issues in CAPCOM's games built with the RE Engine.
Now, Digital Foundry has investigated the issue and discovered that the user's computer is indeed being hammered by 'thousands' of DLC checks, which are lowering the frame rate. However, this only happens in a specific scenario: when your character is in a hub zone and one of the Support Desk felyne characters is nearby. That's because those NPCs handle the DLC menu.
Still, the modder's claim under said conditions is perfectly valid. Using a Ryzen 5 3600 CPU test system, the testing performed by Digital Foundry's Richard Leadbetter discovered that the performance boost granted by the Less DLC Checks mod got higher when the graphics settings were lowered:
- Maxed settings (1440p ultra, RT, DLSS balanced): 11.4% performance improvement
- High settings with RT: 20% performance improvement
- Lowest settings (DLSS ultra performance, no RT): 25.6% performance improvement
The good news is that this issue only really affects the Monster Hunter Wilds PC performance in the aforementioned conditions. Thankfully, it didn't take long for CAPCOM to fix the issue, as it has been fully resolved in the January 28 PC performance patch.
All of the Monster Hunter Wilds' "performance challenges" also won't have been for nought, as CAPCOM will put the technical expertise gained during the game's development in future games.
Follow Wccftech on Google to get more of our news coverage in your feeds.
