Metal Gear Solid Delta: Snake Eater Difficulty Will Change Drastically From New Style to Legacy Style

Oct 4, 2024 at 05:15am EDT
Metal Gear Solid Delta: Snake Eater

Metal Gear Solid Delta: Snake Eater received a new trailer at Tokyo Game Show 2024, where the highly anticipated remake of Metal Gear Solid 3 was also playable.

At TGS 2024, Famitsu caught up with Production Producer Noriaki Okamura for an interview. Interestingly, Okamura-san said that the difficulty will change drastically depending on the player's choice of perspective: legacy style or the new style.

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The main feature is the ability to choose between "NEW STYLE," which is a third-person perspective, and "LEGACY STYLE," which uses a top-down bird's-eye view and has controls closer to those of the original version. We had planned to make it possible to switch between the two viewpoints at any time during gameplay, but we decided against it.

The difficulty level changes drastically depending on the viewpoint. The "New Style" has a wider linear field of view, and you can shoot your gun while moving Snake, so the difficulty level was lower than we had expected. However, if we adjusted it to match the "New Style," the "Legacy Style" would become too difficult. So, we decided to split the play style into two.

The "Legacy Style" is close to the difficulty level of the original version, and we are adjusting the "New Style" from scratch.

Famitsu also asked Okamura about the release date of Metal Gear Solid Delta: Snake Eater. However, he didn't commit to any specific windows yet.

That's a pretty difficult question (laughs), but the game is actually already playable to the end, and we don't expect it to take many years to complete. However, the most important thing in the development of this game is not to disappoint the fans. We want to finish it properly and announce it once it is in a state where it can be firmly confirmed. Game development doesn't proceed at a constant pace, so it's difficult to express, but... we can see the goal, and we're still adding the missing parts.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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