Metal Gear Producer Regrets Confusion Surrounding Survive’s Spin-off Nature, Says No To Lootboxes and P2W

Jan 21, 2018 at 12:30pm EST

PlayStation 4 and Xbox One gamers have had the chance to try the beta of Metal Gear Survive since earlier this week; the test is set to end later today.

In an interview appeared on the latest Official PlayStation Magazine UK (issue 145, February 2018) Producer Yuji Korekado took the opportunity to apologize to fans regarding the poor communication surrounding Survive and its spin-off nature.

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Fans and gamers in general seemed to take Metal Gear Survive to be a continuation of the Metal Gear series, so I regret that we caused that confusion.

A few websites reported recently that the game features microtransactions. However, the Producer clarified that the worst fears of gamers (loot boxes and P2W microtransactions) won't materialize here.

There will not be loot boxes, and there will not be Pay-to-Win types of microtransactions. There will be things like the accessories in Metal Gear Online, and Forward Operating Base in MGSV: The Phantom Pain.

Indeed, The Phantom Pain and MGO already featured microtransactions of the relatively innocent kind.

Finally, Korekado-san opened up on the single player campaign which apparently will eventually include a fairly large zone to explore and several side quests to undertake.

In the early part of the game, you have a small range that's centered around the base camp, but as you make your way through the game the area you can explore gradually gets bigger and bigger. And as the area you can explore gets bigger, missions that advance the story appear, as do sub-quests.

Metal Gear Survive will launch on PC (Steam), PlayStation 4 and Xbox One on February 20th in North America, February 21st in Japan and February 22nd in Europe. It will be priced at $39.99.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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