Mass Effect Andromeda Improved RPG/Shooter Balance Will Offer More Freedom, Codex Detailed And More

Nov 8, 2016 at 07:07am EST
Mass Effect Andromeda

Yesterday was a very good day for fans of the Mass Effect franchise, as BioWare celebrated N7 Day with a new trailer and new details about the next entry in the series, Mass Effect Andromeda. Following the release of the trailer, members of the team have answered some questions regarding the game, revealing some interesting tidbits.

Mass Effect Andromeda Creative Director Mac Walters has recently been asked on Twitter about Mass Effect Andromeda's RPG and shooter elements, and how they have been balanced. Mac Walters revealed that the game is the most balanced one of the series in this regard, with this improved balance giving players more freedom the way they want to play.

Mac Walters has also been asked about the possibility of seeing the venture of the main characters' father in the game, even as DLC. Walters confirmed that they are developing this storyline, some parts of it will be going into Mass Effect Andromeda, while others will be used for other things that have yet to be revealed.

Mac Walters also revealed more regarding the Mass Effect Andromeda codex, which promises to be massive, with entries covering the Milky Way providing backstory and everything new that's in Andromeda. If you like delving deeper into the lore, BioWare has got you covered.

Lastly, Mass Effect Andromeda Producer Michael Gamble confirmed that the Ryder siblings will be getting fairly similar screentime in the game's marketing, so we definitely haven't seen the last of the sister before the game's release.

Mass Effect Andromeda was originally scheduled for a first quarter of 2017 release on PC and console, but it's been confirmed yesterday that it will release in the second quarter in all regions. We will keep you updated on BioWare's upcoming role-playing game as soon as possible, so stay tuned for all the latest news.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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