Mass Effect Andromeda New 8K Video Shows the Game Running With Beyond All Limits Ray Tracing Preset

Dec 28, 2021 at 07:00am EST

Mass Effect Andromeda, like pretty much every game released in the past few years, can benefit from ray tracing, even if not implemented in the proper way.

A new 8K video shared by Digital Dreams on YouTube shows the latest entry in the Mass Effect series running with the Beyond all Limits ray tracing ReShade preset. While it doesn't exactly revolutionize the way the game looks, the preset improves lighting visibly in darker locations.

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Mass Effect Andromeda is the latest entry in the series developed by BioWare, and one of the most controversial. While the combat and growth system are solid, the game's clichèd story, bad writing, and uninteresting characters make the game not as good as its predecessor, as I highlighted in my review.

Mass Effect Andromeda could have been one of the best RPGs ever, but sadly the game never realizes its full potential. While the gameplay experience and RPG mechanics are mostly well done, with the best combat system of the entire series, the predictable story, uninteresting characters, and generally mediocre writing make the Pathfinder's quest to find a new home for humanity not as memorable as it could have been.

Mass Effect Andromeda is now available on PC, PlayStation 4, and Xbox One worldwide.

Mass Effect: Andromeda takes players to the Andromeda galaxy, far beyond the Milky Way. There, you'll lead the fight for a new home in hostile territory as the Pathfinder - a leader of military-trained explorers. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine humanity's survival.

Play as the Pathfinder - a leader of a squad of military-trained explorers - with deep progression and customization systems. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine our survival in the Andromeda Galaxy.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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