Mafia: The Old Country Seemingly Set for August 8 Launch

Alessio Palumbo
Mafia: The Old Country

Publisher 2K and developer Hangar 13 previously stated that Mafia: The Old Country would launch this Summer. Now, though, we have a semi-official release date: August 8.

The info briefly appeared in a Steam post that announced a developer panel due to take place at PAX East. On May 8 at 7 PM BST (2 PM ET), Hangar 13 developers will debut a new gameplay trailer and provide a behind-the-scenes look at the past, present, and future of the franchise. During the panel, the studio will provide an in-depth look back at the last 23 years of Mafia, insight into how Hangar 13 brought the brutal underworld of 1900s Sicily to life in Unreal Engine 5 for Mafia: The Old Country, a Q&A session and more development insights. Studio President Nick Baynes, Game Director Alex Cox, and Cinematics Director Tomas Hrebicek will be there to attend and reply to several questions, including some taken from the community.  Any mention of the launch date was quickly amended, but nothing escapes fans these days.

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Mafia: The Old Country was announced at Gamescom 2024, slightly less than a year before its planned release date. As hinted by the title, it will be set in Sicily. The goal is to dive into the criminal organization's origins, dating back to the early 1900s. Players will step into the role of Enzo Favara, who survived a childhood of forced labor and is now all too eager to prove himself to Cosa Nostra and, specifically, Don Torrisi's family.

As revealed by Hangar 13, the game will be a linear, narrative-driven action/adventure grounded in authentic realism. Combat will include melee fights with blades and ranged engagements with firearms. In certain segments, Enzo will use horses and even early motorcars. Mafia: The Old Country is powered by Unreal Engine 5 and certainly looks the part, although we don't have any info on the system requirements yet.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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