Lossless Scaling Frame Generation 2.3 Adds X4 FG Mode, Initial NVIDIA G-Sync Support

Alessio Palumbo
Lossless Scaling

The popular Lossless Scaling software surprised everyone earlier in 2024 by adding frame generation support with any graphics card in any PC game (with certain limitations).

The developer of Lossless Scaling continuously improved the frame generation component via a series of updates. FG 2.0 vastly reduced artifacts; FG 2.1 brought the performance boost from 2x to 3x; and now, as promised, Lossless Scaling FG 2.3 quadruples the base frame rate. The latest version of the software was just released on Steam, and the changelog can be found below (it also adds initial support for NVIDIA G-Sync).

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  • LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high refresh rate of 240 and above, but can also be used with lower framerates (where the base mode is expected to give better results compared to "performance").
  • X3 mode has been updated to further reduce artifacts on patterned textures and in dark scenes.
  • Increased UI detection rate from every 4th frame to 1 for "performance" mode, as it was found that this could cause some artifacts. This led to a slight decrease in performance, so this parameter can now be changed in the config.ini file located in the installation folder.
  • Initial support for G-Sync. It is recommended to enable it for full screen mode in the driver settings.

Needless to say, the method will never be able to match a native implementation by AMD or NVIDIA. Still, it's a great way to boost performance in some older PC games upon need.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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