Lords of the Fallen Update Adds Boss Rush Modes and Performance Improvements in Time for Game Pass Launch

May 30, 2024 at 09:00am EDT
Lords of the Fallen

Today, Lords of the Fallen launches on Game Pass (both console and PC), as previously reported. At the same time, the developers have released a meaty free update, introducing two boss rush modes accessible through the game’s Vestige checkpoint markers. The boss rush modes feature two distinct experiences for players: Echoes of Battle and Crucible. While Echoes of Battle allows players to relive their favorite boss encounters, including Ellianne the Starved, Congregator of Flesh, and Radiant Sentinel, Crucible is a series of six increasingly challenging trials of pre-selected bosses that must be overcome without dying to unlock rewards, including Shrine Currency and exclusive new armor tincts.

Saul Gascon, Executive Producer at HEXWORKS, said in a statement:

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We’re delighted to welcome the many new players exploring Lords of the Fallen’s dual worlds for the very first time thanks to the game’s addition to the incredible Game Pass library. We’re extremely excited to greet this new wave of Lampbearers with the surprise release of our ‘Clash of Champions’ update, which includes the all-new Boss Rush modes as requested by our community. These new additions further add to the extensive gameplay variety Lords of the Fallen already offers, especially following the recent inclusion of the Advanced Game Modifier System.

Both modes are playable either in single player or cooperative multiplayer with a fellow adventurer.

Lords of the Fallen earned a weak score (6.8) at launch on Wccftech. Francesco De Meo wrote:

Lords of the Fallen showed a lot of promise before release, and I was disappointed to see how the game failed to deliver an enjoyable experience. Some die-hard Souls series fans may find some enjoyment in the 35 or so hours-long journey to save Mournstead, but everyone else likely won't be able to see past the game's many shortcomings. Combat is the heart and the (dark) soul of any soulslike, and an interesting story and solid world design can only do so little to alleviate issues stemming from clunky combat design.

To be fair, there's been over thirty post-launch free updates, which have considerably improved certain areas of the game.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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