Lords of the Fallen Developer CI Games Boss Claims He Has Data That Proves “‘Modern Audience’ Is A False Myth”

David Carcasole
lords of the fallen xbox game pass

Chief executive officer of Lords of the Fallen studio CI Games, Marek Tyminski, claims that he has data proving "'modern audience' is a false myth.'"

On his personal X account, Tyminski wrote, "'Modern audience' is a false myth. Data prove it now. Making games for them is a path to extinction." It's the latest seemingly culture war-related post from Tyminski, who commonly engages with and reposts statements from other culture war grifters online.

Related Story CI Games Rebuilds Lords of the Fallen 2’s Umbral Realm After Criticism It Felt “Too Static” in Earlier Footage

Previously, Tyminski has claimed "Video games have gotten way too political" and that this alleged change is "Not good for the industry. My company won't be part of it. Bad for gamers, bad for shareholders, and bad for talent." Earlier this year, CI Games stated that the studio would not integrate elements of DEI into its games moving forward.

He doesn't follow up his post with any kind of data or research into his claim, though it's possible he's referring to the polls on X he's conducted on topics like whether players want to choose between body type's A/B or if they'd prefer the option say male/female.

Recently, Lords of the Fallen released a major 2.0 update that Wccftech's reviewer notes is a "massive" improvement on the game compared to the state it launched in. Which included making Lords of the Fallen a more forgiving game to help acclimate new players when they first step into Lords of the Fallen, with modifiers provided to allow players to ramp the difficulty back up, if they choose to do so.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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