Lies of P Studio Round8 is Hiring an “AI Creator” to use GenAI Tech to Speed Up Art Production

May 11, 2026 at 02:27pm EDT
A character from the game Lies of P with detailed facial features and period clothing stands against a blurred background.

Update 13/05/2026: Following the publication of this article and further coverage of Round8 Studio's future pipeline with a Lies of P sequel and multiple projects down the line, a representative for its parent company Neowiz sent the following statement to Wccftech:

"The job posting in question is not a role that will be directly involved in the production of the Lies of P sequel. Instead, they will reside within an independent Art R&D team at ROUND8. GenAI tools are only used in preliminary stage work to improve efficiency of repetitive, foundational tasks. AI-generated visuals function strictly as internal reference material during pre-production, a method for establishing visual direction before formal production begins. The intent is to build a proprietary visual library trained exclusively on assets for which NEOWIZ and ROUND8 hold full legal rights. All final assets for the upcoming game will be created by experienced artists."

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Original Story:

As we all anxiously wait for Lies of P developer Round8 Studio to finish working on the upcoming sequel to its stellar 2023 action game now that the game's major DLC expansion is out, a job listing for Round8 has been spotted online that has fans concerned for the sequel. Round8 Studio is hiring for what it is calling an "AI Creator," a person whose job it'll be to "leverage generative AI technology to maximize the efficiency of the art production process and innovate the visual quality of games."

Generative AI (GenAI) tech in game development is a sore spot no matter where you bring it up, but it's particularly sore when it comes to the tech used in art or narrative development. The idea that Larian Studios was using GenAI to create concept art was enough to create the backlash that followed its reveal of the next Divinity game. Which, it seems, is exactly what Round8 Studio is looking for someone to do, as the responsibilities list "creation of character/background concept drafts" and "AI-based tecturing, modeling assistance using image-to-3D technology, and asset creation."

"We are looking for valuable colleagues who will combine the creativity of artists with the productivity of AI to build Round8 Studio's unrivalled art pipeline together," the listing reads.

Though the listing specifies the creation of concept art, the idea that this person will be involved in the development of the art pipeline as also stated in the listing suggests that GenAI tech will be weaved into the entire development of art assets for Round8 Studio's games.

It also follows that, if Round8 believes GenAI tech is speeding up its concept art production, why would it only choose to speed up concept art and not everything else? Unless Round8 specifies otherwise, it's likely that everything we see for the Lies of P sequel, whenever Round8 is ready to unveil it, will have been touched by GenAI at some, if not multiple points of the process of getting it to its final public-facing version.

It'll be interesting to see if this is cause for any notable backlash against Round 8 Studio. Larian, as previously mentioned, faced major backlash for its mention of GenAI use, and while scores of players and developers are against GenAI, there's been no evidence indicating that games made with GenAI in areas like art or even voice-over don't do as well commercially because of it.

Even on the critical side, games that we know used GenAI tools at some point in the development are still universally praised, with last year's GOTY Clair Obscur: Expedition 33 being the ultimate example. It's doubtful then that anyone will bother to remember or care about Round8 using GenAI by the time Lies of P 2 is out. That doesn't mean GenAI in its current form should or shouldn't be used; it just means that so far, a large number of players don't care enough to vote with their wallet against games that use it.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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