Killing Floor 2 on PlayStation 4 Pro Runs at 1800P with Checkerboard Rendering & Ultra Textures

Oct 17, 2016 at 11:19am EDT

A fresh press release just announced the first technical details of Killing Floor 2 on PlayStation 4 Pro. The game will run at 1800P (3200x1800) with checkerboard rendering, just like we surmised for many PlayStation 4 Pro games, and Ultra textures.

HDTV owners won't get the 4K resolution, of course, but they'll have a very clean image thanks to supersampling as well as "increased FPS", though a specific number is not specified. This tidbit is a little puzzling, since Tripwire already announced that Killing Floor 2 would run at 1080P@60FPS on the original PlayStation 4; perhaps they mean that with PlayStation 4 Pro, it will run at 1080P@60FPS + supersampling.

The game will be available on both PC, after a long period (a year and a half) on Steam Early Access, and PlayStation 4 on November 18th.

Tripwire Interactive is pleased to release brand new assets for its upcoming successful co-op sci-fi horror FPS game, Killing Floor 2. Announced on-stage at the Sony PlayStation Meeting in New York City last month, Killing Floor 2 will be available at launch on the newly announced PlayStation 4 Pro computer entertainment system, in addition to the PlayStation 4 computer entertainment system and PC platforms. Today’s announcement sees the debut of the first ever footage and images from Killing Floor 2, enhanced for the PlayStation 4 Pro platform.
The PlayStation 4 Pro version of Killing Floor 2 features the following enhancements:

• 1800p checkboard rendering on 4K TV (3200x1800) optimized for 4K TVs

• Effectively supersampling and increased fps on HDTV

• Using additional memory to increased texture resolution to "Ultra Textures"

Killing Floor 2 is developed by Tripwire Interactive and will be published by Deep Silver and Iceberg Interactive for the PlayStation 4 Pro, PlayStation 4, and PC. The game will be available globally on November 18, 2016.

https://www.youtube.com/watch?v=P5_2RLuk8CI

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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