Killing Floor 2 Early Access Details Emerge


Tripwire Interactive's newest game, Killing Floor 2, is headed over to Steam's Early Access on the 21st of April for $29.99. They hope to provide a full release by the end of this year, taking their time to use Early Access precisely how it was intended, to actually help improve their game before release.

Killing Floor 2 will show up on Steam Early Access on April 21st 2015 for $29.99.

When Killing Floor 2 enters Steam Early Access, it'll have three unique levels with 27 different weapons available. You'll get to choose from seven different characters to play and there will be eleven zombie types to test your mettle against. Also expect a single boss and a bit of level creation tools to help mix things up.

Killing Floor 2 is a zombie killing first-person shooter that expands on their original game. You're part of a group of civilians that have survived an outbreak and are now fighting back for control. It seems to include some unique arena gameplay and over the top weaponry to keep things interesting compared to the slew of other zombie games. It looks far more colorful and whimsical, and of course very gory.

Just remember that this is an Early Access title, and that there will be bugs present in it. It might even have game breaking bugs waiting to be discovered. Even though there is no bounty program for helping test an incomplete game, you can revel in the knowledge that you're actually helping to make it better. Tripwire Interactive is committed to using feedback as best as possible. It's a great opportunity, and I don't see a veteran developer wasting it.

“This is the Steam Early Access for Killing Floor 2. The game is what we consider a "polished beta" and is ready for you to play, just with a reduced set of content, so that we can get player feedback on the balance and gameplay. That feedback will help us get the game to be the best it can be, as we add the rest of the content, piece by piece."

- Tripwire Interactive

Even though it seems a bit silly to buy an incomplete game, the benefits are real. Having all those different perspectives looking critically at something can help identify things they may not necessarily find. And if a developer uses the platform correctly, it can only help with the final released version. Unfortunately some independent developers have been taking advantage of a platform as a way to make money outright.