Jagex Announces Layoffs, Pauses RuneScape ‘Project Zanaris’

Alessio Palumbo
Jagex

British developer Jagex announced a round of layoffs. Community Manager JagexHooli confirmed it earlier this week with the following Reddit comment:

Yes, there have unfortunately been job reductions at Jagex. These have been made as part of changes in a company restructure as Jagex puts more emphasis on RuneScape games and community growth. The majority of roles are from non-game dev and non-player facing areas. There are some exceptions within the RS team as part the company's focus on a streamlined development approach.

Related Story Dragonwilds Breaks RuneScape’s Console Absence After 25 Years, Lands on PS5 With Day-One PlayStation Plus Drop Later in 2026

I’m sure many of you are concerned about what this means for RuneScape 3. This is not a change in direction from what Mod North has said before – we are still committed to growing this game and investing in it. Our Roadmap won’t change because of these job reductions, and we’ll continue the great path we’ve been on with our content. We will talk to you about this when the time is right.

What matters most right now are the people affected by this change. The studio’s focus is to support those affected, as is mine. Now is the time we put them first and do everything we can to help them out.

At the same time, work on 'Project Zanaris', whose objective was to allow private servers for Old School RuneScape, has been paused. On this note, Jagex said:

After careful consideration, we've decided to pause work on Zanaris indefinitely. We're committed to delivering the best possible Old School RuneScape experience. With a renewed focus and continued support from our incredible team, we're excited to keep making OSRS even better for everyone.

We understand that feelings around the project were mixed, and many of the concerns raised were fair. The truth is, there are other areas of the core Old School experience that deserve more attention right now. While Zanaris was ambitious and innovative, it wouldn't have met expectations until much later in development. Rather than stretch our focus, we want to prioritise the things that matter most to you today.

Jagex recently released RuneScape: Dragonwilds, a survival cooperative multiplayer game, on Steam Early Access. According to Steam data, it was purchased by 550K, 789K, or 842K users, depending on the analytics website (VG Insights, Gamalytic, PlayTracker).

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button