Jade Raymond, the producer for the better Assassin's Creed games (one & two), has announced that she'll be creating a new game studio called Motive that'll be handling Amy Hennig's untitled open-world Star Wars project.
Motive Studios, a new game development studio, also promises new franchises.
The result of Jade Raymond leaving Ubisoft in October of 2014 is her creation of Motive Studios. The new studio will be based in Montreal and the first project that will be tackled will be the much anticipated Star Wars project that may be a revival of Star Wars 1313.
In addition, Jade wishes to work closely with BioWare on Mass-Effect Andromeda to ensure the direction is in line with what Mass-Effect fans expect and want. What else will come from her new studio? New IP of course, though nothing has been announced quite yet.
"I'm a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst," she writes. "I've also known Amy for years and have admired her work on the Uncharted games! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff."
- Jade Raymond
Jade Raymond has had a very successful career, helping to realize the initial Assassin's Creed idea that launched a world-wide phenomenon. The Splinter Cell series was also revived as a result of her direction as the executive producer of Splinter Cell: Blacklist, arguably one of the best entries in the series. Jade also is on the board of directors at WIFTI, which is dedicated to the advancement of women in the entertainment industry.
Her previous accomplishments means that she's a great fit for helping to produce the Star Wars game that we all want. Her direction should hopefully help to create a game with fresh ideas, great gameplay and a compelling plot.