Itsuno Would Love to Make Dragon’s Dogma 2 if He Could: ‘It Would Be Awesome’

Alessio Palumbo

Hideaki Itsuno, the popular game designer known for his contribution to several major CAPCOM games over his twenty-five years long career at the publisher, is now doing the last rounds of interview ahead of the highly anticipated launch of Devil May Cry 5 (due on March 8th for PC, PlayStation 4 and Xbox One - stay tuned for our review).

In an interview with Eurogamer, said the first Dragon's Dogma game was the most challenging project he worked on. He then said he would love to make a sequel.

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Dragon's Dogma! That was a brand new series - a lot of other stuff I'd done was already established. It was one of the first real new things. And back then it still wasn't quite so common for Capcom to do a simultaneous worldwide release, plus we were doing all this new stuff with the pawn system.

If I could, I'd love to make Dragon's Dogma 2 - it'd be awesome.

In a recent interview, Itsuno had revealed he had the chance to make Dragon's Dogma 2 instead of Devil May Cry 5, but it certainly sounds like he's eager to do it now. Of course, the decision will be ultimately CAPCOM's, though the studio has been considering a sequel for years now as they told PC Gamer just ahead of the PC release in 2016.

In case you still haven't played this game, here's an excerpt from our review:

Dragon's Dogma is a great action RPG, especially as a first entry in the franchise. CAPCOM successfully married the Western open world RPG with an awesome combat system and a bit of Japanese flavor; if you haven't played it until now, the PC version offers enhanced graphics and frame rate. I, for one, hope to learn about a sequel very soon.

As a reminder, Dragon's Dogma: Dark Arisen is coming out on April 23rd to the Nintendo Switch console.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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