Itsuno: We Learned so Much from Ninja Theory and DmC, They’re Style Incarnate

Aug 25, 2018 at 04:15am EDT
Devil May Cry

Devil May Cry is coming back, with Hideaki Itsuno leading the development of Devil May Cry 5 at CAPCOM. The game was playable at Gamescom 2018 and looked great already, several months ahead of the March 8th release date.

In an interview with Game Informer, Itsuno shared all of his appreciation for Ninja Theory, the UK studio recently purchased by Microsoft who made the previous Devil May Cry game for CAPCOM.

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We learned so much from Ninja Theory and DmC. That was a collaboration between Capcom and Ninja Theory. I went to Cambridge once every couple of months to work with those guys. So we learned a lot from them, and you want to talk about stylish… Ninja Theory, those guys are style incarnate, man. What they did with DmC, that art style, those animations, that is real style, you know? So we took a lot of what we learned from that.

Even stuff like the kill cams, for instance, we took a lot of that and having learned that we tried to implement that in this game as well. Another thing is, we have a lot of friends who love DmC. For me, DmC is one of my favorite DMC games, if not my favorite. And we wanted to make the game in a way that people who enjoyed that game will enjoy the way it controls just as much as they enjoyed DmC.

When asked whether he'd like to work with Ninja Theory again, he said he'd love it though it may be difficult right now. Indeed, it's going to be almost impossible - unless CAPCOM elects to collaborate with Ninja Theory on an Xbox exclusive in the future.

We love those guys. We’d love to be able to work with them again someday. But they’re under the Microsoft umbrella now, right? So we’d have to clear that up with them first.

Would you like to see that happen? Tell us in the comments.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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