inZOI Eclipses 1 Million Copies Sold In Its First Week

Apr 4, 2025 at 01:00pm EDT
inZOI

Life simulation game inZOI arrived in early access last week on March 28, 2025, and in its first seven days, the new game from developer inZOI Studio and publisher Krafton has already eclipsed 1 million copies sold.

The studio announced the milestone through a post on its official X account, thanking the players who've already jumped into the new highly detailed life simulation.

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"It's a number that still feels unreal to us and a milestone we could not have reached without each and every one of you," the studio said in its post.

"Your excitement, your creations, your feedback, your content, and your support have brought inZOI to life in ways we could have never imagined. From the very beginning, you've been shaping inZOI with us, and we're deeply grateful for the passion and love you've poured into it. We'll continue working hard to bring that promise to life - where every life becomes a story in inZOI."

Right at launch, inZOI jumped to the top of Steam's leaderboards just 40 minutes after the game went live. The game has clearly struck a chord with gamers who love a life-sim game and perhaps have been looking for a Sims alternative for a while, but the jury is still out if it'll have the legs to really challenge EA's long-running, genre-dominating series.

Krafton has already said that it considers inZOI a "long-term franchise IP," so at least for now, Krafton will continue to support it and try to make the new life-sim game a strong competitor to The Sims.

One key element to inZOI potentially having legs is that there's clearly a potential for the game to be involved in plenty of meme-able content and the odd scandal since inZOI Studios already had to patch out what the team said was an "unintended bug," that let players run over and kill little children. Players quickly turned to kidnapping babies instead.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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