id Software Parent Company ZeniMax has Filed for a Brand New Quake Trademark

Mar 11, 2026 at 10:22am EDT
The image shows the 'Quake' logo with its iconic symbol on a dark textured background.

DOOM developer id Software has been breathing new life into the long-running iconic shooter series with new entries since the excellent 2016 reboot. Meanwhile, Quake, the other iconic 90s first-person shooter that had an incredibly huge impact on the genre, has been kept alive with remasters of the first two games, RTX patches, and the hope that a new Quake game could finally be in the works.

Well, though it may not be a lot to go off, a new trademark filing from ZeniMax, the parent company of DOOM and Quake developer id Software could be an indication that we're finally getting a new entry in the series. The key part of the phrase here is 'new trademark' - not an old trademark renewed, but a brand new trademark that has been applied for.

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Spotted by Timur222 on X (formerly Twitter) via GameReactor, the new filing, once again, doesn't give us a lot to go off of. It's a brand-new trademark, filed by ZeniMax as of March 3, 2026, and it's currently awaiting approval.

It's possible that this trademark doesn't go anywhere, especially since the parent company of both ZeniMax and id Software, that being Microsoft, is currently going through something of a transition period with its leadership, as Asha Sharma steps in to take over from Phil Spencer.

It would not be the most unbelievable thing if, in Sharma's review of Microsoft Gaming and the projects currently underway at all of its studios, id Software and ZeniMax included, the decision was made to cancel a new Quake project, if that is indeed what this trademark is indicating. Basically, don't put too much stock in this filing just yet.

On the opposite side of that same coin, however, we could finally be getting a reboot for Quake on the same scale that DOOM has had in the last decade. Let's hope for the latter.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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