Death Stranding 2: On the Beach – Make Stealth and Combat Way More Enjoyable With This One Game-Changing Trick

Francesco De Meo
Death Stranding 2: On the Beach
The ESRB has rated the PC version of Death Stranding 2: On the Beach, suggesting that an official announcement for the release date is near.

Although Death Stranding 2: On the Beach is not focused on combat, the new entry in the series by Kojima Productions introduces new tools and a slew of improvements that make it more fun and convenient to take on all sorts of enemies, ranging from human enemies to BTs. Stealth has been likewise been improved, and the game now provides you with so many tools to clear enemy camps without getting spotted by the enemy.

Unfortunately, it doesn't take long to notice how fighting enemies and sneaking around still feels a little cumbersome. Sam's mobility is still quite limited, and is only partially improved by equipping a Battle Skeleton, and enemies seem to be able to spot the porter no matter how careful you are, often turning camp clearing into a head-on combat affair, which doesn't feel great for the same reason sneaking doesn't. As such, you will eventually start avoiding enemy camps completely.

Related Story Death Stranding 2: On the Beach Dev Says Difference Between PlayStation 4 and PlayStation 5 Isn’t Great, but the Current Gen System Made Development More Efficient

However, there's a way to make stealth and combat way more enjoyable in Death Stranding 2: On the Beach, and it's so game-changing that it's really surprising to see how the game doesn't highlight this during what essentially is the long tutorial sequence in Mexico. This trick improves things to much that it makes the game feel more like the sequel to Metal Gear Solid V: The Phantom Pain that we never got.

Before infiltrating an enemy camp, find a safe spot some distance away, hold the Triangle button to drop your entire backpack, and try moving around. You will instantly notice how agile Sam is without cargo encumbering him. The difference is really night and day: you can now sprint and slide faster, and consistently double jump after sprinting if you have a Battle Skeleton equipped. Not having cargo on your back also makes it harder for enemies to spot you, meaning that you will have a much easier time sneaking into camps and taking enemies down one by one without getting spotted.

One may argue that dropping the backpack will leave you with a limited number of items that you can use, as only those Sam is carrying in his suit will be available, but this is hardly a problem. The contrary. If you have infiltrated an enemy camp already, you will have noticed how many resources, tools and weapons can be found scattered around, and you can just pick them up on the spot and use during your current infiltration. In many ways, this mirrors the premise of the Metal Gear Solid games where Snake has to procure almost everything he needs to complete his mission on site.

While leaving your backpack behind doesn't help a lot against BTs, as they rely on sound to spot Sam and taking them on directly doesn't reward you in any significant way, leaving your cargo behind helps a lot during boss battles. The increased mobility makes it easier to dodge enemy attacks, and Sam's evasive maneuver, which can be used while aiming, becomes way more useful. As such, always drop your backpack before fighting most enemies, and you will have a much better appreciation of the mechanics of Death Stranding 2: On the Beach, and a much better time overall.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button