Horizon: Zero Dawn Will Have A “Very Robust Skill Point System” To Customize Aloy

Alessio Palumbo

We've known from the beginning that Guerrilla Games was making an Action RPG with Horizon: Zero Dawn, but the actual details of those systems were really scarce.

In a video interview, GameReactor was able to get some new information on this aspect of the game out of Lead Quest Designer David Ford.

We have a lot of game systems that you can use to improve your character, Aloy. We have outfits that you can use that have different stats on them, there are modifications that you can get for your outfits and for your weapons. There's additional tiers of weapons with different ammo types. There's a skill point system that's very robust and allows you to customize your character. Some of the things in some of our demonstrations are utilizing skills that have been purchased through that system. It unlocks new ways to play in addition to new ways to fight when you get new weapons.

Guerrilla Games had previously confirmed that crafting will be in the game. The main character, Aloy, will be able to combine natural materials with machine parts looted from enemies to build improvised but useful traps, tools, weapons and ammunition.

Still, you probably shouldn't expect a full fledged roleplaying game: last year, Managing Director Hermen Hulst told GamesRadar that Horizon: Zero Dawn is in-between the Elder Scrolls and Assassin's Creed series in terms of RPG versus action balance. The PlayStation 4 exclusive is now set for release on February 28, 2017; you may check out the gameplay demonstration showcased at E3 2016 on our YouTube channel.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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