Hideaki Itsuno Wants to Make Something New After Dragon’s Dogma 2 (Which Is as Long as the Original)

Mar 6, 2024 at 08:00am EST
Hideaki Itsuno

Hideaki Itsuno has expressed a desire to finally dive into something entirely new after the release of Dragon's Dogma 2. Itsuno-san has, after all, worked only on the Devil May Cry and Dragon's Dogma franchise for the last nineteen years. The last game he's credited for in another franchise is 2004's Resident Evil Outbreak: File 2 for PlayStation 2.

Speaking to PC Gamer, he said:

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Obviously, we're not going to make an announcement right here, right now—it's a decision that would be made in consideration of all surrounding circumstances. But if I was to ignore all of that and go by my gut feeling, it would be fun to create something new.

As part of the ongoing pre-release Dragon's Dogma 2 press tour, Hideaki Itsuno also discussed the game's estimated length in an interview with Game Informer.

For players that only focus on the things to go through the game's campaign, the playtime itself shouldn't change that dramatically from the first game. For the people that want to do everything, that see many things and are like, 'Oh, I want to do this thing, oh that looks interesting,' well, we put a lot of effort into adding as many elements as possible for this. There's many things that could catch players' attention and for those people, they will probably find their playtime significantly longer.

Of course, the original Dragon's Dogma also had a lot of secondary quests and elements. According to HowLongToBeat, the game's main story required an average of 37 hours, while a completionist run could average as much as 102 hours.

Dragon's Dogma 2 launches on March 22 for PC, PlayStation 5, and Xbox Series S|X. On consoles, the game will run at an uncapped 30FPS frame rate, which has fans worried about inconsistent performance. On PC, the open world action RPG will support NVIDIA DLSS 3 and feature ray traced visuals.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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