We Happy Few – Alternate 1960’s With a Twist
We Happy Few, is the new game from Compulsion Games, the studio behind the unique platformer Contrast. Even though Contrast, did not manage to wow the critics, there was no doubt that it featured some very interesting concepts, and some truly unique and inspired artstyle. Users on the other hand were quite impressed by the title, and praised it' atmosphere and visual style.
We Happy Few features an alternate dystopian 1960's
We Happy Few looks to build upon the same unique approach, with an entirely different art style, reminiscent of Bioshock, not too surprising as both games feature a dystopian society, of an alternate 1960's. Here's how Compulsion Games describe We Happy Few:
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who don’t take kindly to people who don’t abide by their not-so-normal rules.
They continue, to show their enthusiasm for their new project and to announce a presentation of We Happy Few, at PAX East, early next month.
We’re pretty excited by what we’re making, and we want to get you guys involved early, so that we can make the best game we can.
First, we are unreasonably excited to announce We Happy Few, our new game and baby that we’ve been developing since early 2014. If you haven’t seen it yet, check out our announcement trailer.
There’s also a new game page that has some new art - check that out here.
Second, we are coming to PAX East 2015! This is next week, holy crap! We’re probably not going to be sleeping much until then. More details below, but before we get there… why show at PAX East, you say? Didn’t you guys take like, a year, to show the game after you announced last time? Yes, random audience member, what an incredible memory you have.
We’re showing WHF way, way earlier than we showed Contrast. One of the things that we realised on releasing Contrast was that community feedback is awesome. There were so many great ideas that you guys came up with after Contrast’s release, and we just couldn’t help but wonder what the game would have been like with your input from the start.
With WHF, we’re doing things differently. Starting at PAX, we’re going to be opening up development to people who want to get involved. This means getting people playing the game early on, and pushing out constant content updates based on community feedback. We’ll release more info about this as we finalise our plans over the coming weeks.
So, that’s that! If you dig the trailer, and have some questions/comments, we’d love to hear them on our forums. We can’t answer everything 100% yet, because we’re still rushing to get the build ready, but we will be able to as soon as we get back from PAX.
It's quite nice to see this much excitement for their project. Compulsion Games, seem to have a very unique title in their hands, and given their task of getting early feedback from consumers, to help make a better game, it shows some very strong dedication. Pax East is just around the corner, so some new information and probably some footage of the game will be revealed. We will bring you any news regarding WE Happy Few, as well as some other news from the PAX East event, as soon as we get it.
You can view or download an uncompressed version of the trailer at Gamersyde.