Halo MCC PC Graphical Settings Surface From Insider Build; Includes Texture Resolution Quality and Filtering, FoV & More

Halo MCC PC graphical settings

The Halo MCC PC graphical settings from the game’s Insider build have surfaced online.

Developer 343 Industries launched the Halo MCC PC Beta flights last month, and Reddit user ‘meantbent3’ has now shared the graphical settings that are included in this closed beta build. We already knew that the PC port of Halo The Master Chief Collection will support FoV Sliders, and this option is indeed present in the Insider build.

Related Story After Earning Major Profits From HBM, SK Hynix Now Plans To Prioritize DDR5 “General-Purpose DRAM” Production

Other graphical options Ultrawide HUD Anchoring, Texture Filtering, Texture Resolution Quality, Dynamic Shadows and Anti-Aliasing.

We’ve included some screenshots of Halo MCC’s PC settings, as posted on Reddit, down below:

halo-mcc-pc-1
halo-mcc-pc-2
halo-mcc-pc-3
halo-mcc-pc-4
halo-mcc-pc-5

Halo: The Master Chief Collection for PC is slated for a release later this year. Halo Reach, the first title becoming available for PC, is currently being tested.

Aernout van de Velde Photo

About the author: Passionate gamer since the NES era and begun writing about games in 2014. Joined Wccftech gaming section in 2015. Has owned every console since then. Can never make up his mind on what console to play. Weird sense of humor but can be funny from time to time.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Deal of the Day

Button