Halo Infinite Is Taking Longer To Develop To Avoid Crunch; Main Focus Is Building Better Tools

Feb 21, 2019 at 06:21am EST
Halo Infinite

Halo Infinite has been in development for some time, and it seems like the game is taking much longer to develop than previous entries in the series due to a few reasons.

Speaking with US Gamer at the DICE Summit, 343 Industries' Bonnie Ross has been asked about crunch. She acknowledged that the team had to crunch for both Halo 4 and Halo 5, but also that they are taking longer to develop Halo Infinite to avoid having to resort to it this time as well, focusing on building better development tools to avoid crunching.

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That's why we've taken a bit more time—usually, it's three years between every Halo—to really do the investment in the engine and the tools and pipeline, and we're still working on it. But we showed it at E3 last year, and it is basically trying to create an environment that we can build the game better, faster, and ideally, you know, prevent crunch. I think there will always be with any game, I think there will be times where we need to work longer hours. But I think that we need to be really deliberate with that because it's not fair to the team, and the team doesn't want to do it. And so we're trying to work out how do we create the best environment to hopefully mitigate that.

Halo Infinite launches on a yet to be confirmed date on Xbox One and PC.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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