Grand Theft Auto VI Mission Design Will Give Players Freedom; Rockstar Has “Raised the Bar Again”

Francesco De Meo
Grand Theft Auto VI
Will Grand Theft Auto VI cost $100? Not according to analysts.

[UPDATE - December 19, 2025] According to an industry veteran who was interviewed by Wccftech, many of Grand Theft Auto VI's online mode planned features are typical of those found in MMORPGs. As such, he believes the game's online could evolve into more of an MMO game.

[ORIGINAL STORY] With Grand Theft Auto VI, Rockstar Games has raised the bar again in terms of realism and NPC behavior while offering players more freedom than before, according to a former developer of the game.

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Speaking with GTAVIoclock, a former game designer at Rockstar Games commented on the next entry in the open-world series launching next year, saying that the developer has raised the bar again in terms of realism and NPC behavior, which will blow everyone away and will be talked about many years after launch. The former developer also talked about mission design, saying that it will be what makes the game good, granting players freedom. As for the current state of the game, Grand Theft Auto VI is in the bug-fixing phase, so hopefully, it won't take much longer to see more of it.

It has been almost a year since we last saw Grand Theft Auto VI, thanks to its official announcement trailer, which provided a very quick look at the two protagonists and the state of Leonida, where Vice City is located. Since then, Rockstar Games has been pretty silent about the game, leaving plenty of room for rumors and speculation regarding its precise release date, which hasn't slipped to 2026 as of September, leaving fans plenty of time to put together documents going over everything that is currently known about what will be the biggest entertainment launch of all time, according to analysts.

Grand Theft Auto VI is in development for PlayStation 5 and Xbox Series X|S. It will be released sometime next year.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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