God of War Is Shaping Up To Be “One Of The Cleanest” 4K PlayStation 4 Pro Games

Mar 19, 2018 at 12:05pm EDT
God of War

God of War, the new entry in the PlayStation exclusive series, is releasing in around one month, and today plenty of new details have emerged online. Digital Foundry also had the chance to check out the game running on PlayStation 4 Pro, and it seems like the game will be one of the best looking ones on the console.

God of War on PlayStation 4 Pro achieves 4K resolution through the same checkerboard rendering technique seen in the impressive Horizon Zero Dawn, but Sony Santa Monica's game has gone the extra mile in making the game look better than anything that has been seen on the console so far, with very limited checkerboard rendering artifacts, high-quality assets, particle effects and volumetric lighting, which creates a beautiful atmosphere.

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Digital Foundry also praised the new camera, which makes combat somewhat more brutal than ever.

The jump to a tighter third person camera with right stick control is interesting as it suggests that the series' larger scale scenes, if they are included at all, will need to play out quite differently. In that sense, it feels like a game of constraints - and perhaps that's exactly what the series has needed. The previous two God of War titles raised the bar so high in terms of huge, large scale battles that it feels impossible to top. Thankfully, the changes made to the core combat loop do seem to have a significant impact on the feel of the game. I always felt that the previous God of War games did a somewhat poor job with connecting player attacks with enemies. It feels as if you're just swinging the Blades of Olympus through your enemies until they die rather than directly hitting them.

God of War launches on PlayStation 4 on April 20th.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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