Now that Ghost of Yōtei is out, Sucker Punch's Jason Connell, who co-directed the game alongside Nate Fox, was interviewed by Game Informer to discuss the game and characters at length. Eventually, the interviewer also inquired about the possibility of the game getting a DLC, and Connell did not close the door to the idea:
I think for us, we are at the spot in the project where we just get to put it out there and see what's resonating with people and what people love and what people feel like they wish they maybe knew more about Atsu. And I think for us, this is like the most important part of the project, in terms of making decisions like these. [...] You get this rare opportunity to actually listen to millions of people about what resonated within a story versus maybe what didn't or what are the holes. And I think that's the mode that you want to be in. And that's sort of the gift. Certainly we love Atsu, and we think it's a great character. And just like with Jin, if there's rooms to improve it or to bring some new elements to life or clarity for the narrative’s sake and it falls within what is best for Sucker Punch, then we'll certainly take a hard look at that for sure.
Indeed, Ghost of Tsushima received a DLC called Iki Island, which was released about a year after the base game and was also part of the Director's Cut launch on PS5. In this DLC, protagonist Jin Sakai departs to the titular island to stop a Mongol tribe led by a shaman named Ankhsar Khatun. The expansion is similar in size to Act One of the main game, and players can access it once they have reached Act Two of the main story. Besides the new story, Iki Island also introduced new combat skills, such as the ability to charge at enemies on horseback and new side quests and open-world activities, like visiting animal sanctuaries, where Jin can pet various animals.
If Ghost of Yōtei receives a DLC, it will likely be similar, at least in scope. Of course, much will depend on the reception of the base game, but that's already going pretty well. Sony hasn't shared sales data yet, but we know from Alinea Analytics that the game is selling almost as quickly as its predecessor, which had the advantage of a much larger install base (not to mention being released during COVID-19's lockdowns).
If you're looking for more details about the game, check out our Ghost of Yōtei review. We have also published an exclusive interview with Feodor Shin, the actor who played the main villain, Lord Saito.
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