NVIDIA has announced the GeForce NOW lineup for the month of October 2025. Once again, it's a meaty one, featuring practically every major triple-A PC game release due this month, from Battlefield 6 to ARC Raiders, Painkiller, Vampire: The Masquerade - Bloodlines 2, and The Outer Worlds 2. Here's the full list:
- King of Meat (New release on Steam, Oct. 7)
- Seafarer: The Ship Sim (New release on Steam, Oct. 7)
- Little Nightmares III (New release on Steam, Oct. 9)
- Battlefield 6 (New release on Steam and EA app, Oct. 10)
- Ball x Pit (New release on Steam, Oct. 15)
- Fellowship (New release on Steam, Oct. 16)
- Jurassic World Evolution 3 (New release on Steam, Oct. 21)
- Painkiller (New release on Steam, Oct. 21)
- Vampire: The Masquerade - Bloodlines 2 (New release on Steam, Oct. 21)
- Tormented Souls 2 (New release on Steam, Oct. 23)
- Super Fantasy Kingdom (New release on Steam, Oct. 24)
- The Outer Worlds 2 (New release on Steam and Xbox app, Oct. 29)
- Earth vs. Mars (New release on Steam, Oct. 29)
- ARC Raiders (New release on Steam, Oct. 30)
Meanwhile, the following PC games received GeForce NOW support this week:
- Train Sim World 6 (New release on Steam, Sept. 30)
- Alien: Rogue Incursion Evolved Edition (New release on Steam, Sept. 30)
- Car Dealer Simulator (Steam)
- Nightingale (Epic Games Store)
- Ready or Not (Epic Games Store)
- STALCRAFT: X (Steam)
As a side note, NVIDIA leveled its Miami and Warsaw, Poland SuperPODs to RTX 5080 hardware, with Portland and Ashburn coming next. Two more PC games have also been enabled to take advantage of the increased computational power of the new RTX 5080 servers:
● inZOI (Steam)
● Total War: Warhammer III (Steam and Epic Games Store)
The GeForce NOW RTX Blackwell upgrade started rolling out last month. You can read my impressions in this article:
NVIDIA's GeForce NOW was already by far the best cloud gaming experience available, and the RTX 5080 server upgrade, coupled with various other improvements, only increases the distance between the platform and its competitors. There is absolutely no question that, if you want to play games on the cloud, this is the way. The visual quality is now a near-match for the local experience, but the responsiveness is not. L4S adoption may help a little, but I suspect the physics limitations will remain a mostly unavoidable hurdle for the foreseeable future.
Follow Wccftech on Google to get more of our news coverage in your feeds.
