GeForce NOW Adds Hit Co-Op Game PEAK to Its Library

Alessio Palumbo
GeForce NOW Peak

NVIDIA announced the latest round of GeForce NOW additions for this week. The highlight is arguably PEAK, the hit co-op climbing game launched on June 16 by Aggro Crab and Landfall. In PEAK, the slightest mistake could mean your doom. Whether you're alone or part of a group of lost scouts, your only hope of being rescued from a mysterious island is to climb the mountain at its center.

Players will find four biomes on their way to the PEAK, each with its own life-threatening obstacles. They'll need to scavenge for food and carefully manage their injuries, as each setback reduces their stamina, making climbing harder. The game's map rotates out every 24 hours to keep the experience fresh and replayable as much as possible. When playing in cooperative mode, relying on the others is essential. The game allows you to help each other up ledges or set up ropes and climbing spikes to make it easier for others to follow. The game peaked (funny, right?) at 114K concurrent players on Steam, showing that the user base is still growing.

Related Story CAPCOM Spotlight Returns June 25 with Dragon’s Dogma II Expansion, Monster Hunter Stories 3, and Onimusha Closing Out

There are three new GeForce NOW games available this week beyond PEAK: Mycopunk, Every Day We Fight, and Brickadia. As covered earlier this week, Brickadia will also support various NVIDIA features such as Reflex, DLSS Super Resolution, DLSS Frame Generation, and DLSS Multi Frame Generation. Save for the latter, which is not yet supported on GeForce NOW, Reflex and DLSS Super Resolution are available to subscribers at the Performance tier, while DLSS Frame Generation is available to subscribers at the Ultimate tier.

Lastly, NVIDIA said that Tony Hawk's Pro Skater 3+4 would soon be available on GeForce NOW. The game is launching tomorrow on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, Nintendo Switch, and Nintendo Switch 2.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button