Gears 5 Map Builder Functionality Removed as the Studio Focuses on New Projects

Apr 28, 2022 at 04:13am EDT
Gears 5

Earlier this week, The Coalition revealed that the Gears 5 Map Builder functionality would be removed from the game as the team is now focusing exclusively on new projects. Sadly, this means none of the custom maps made so far for the cooperative mode Escape will be available going forward.

At least The Coalition is unlocking all related Gears 5 achievements for all players. Additionally, if you've completed “I Made it All By Myself” you'll receive an exclusive banner, and if you've completed “Homegrown Hive” you'll receive 10k Coins in-game.

Related Story Gears 6 Reportedly Now the Full Focus of The Coalition, Side Projects Have been Canceled

Gears 5 launched in September 2019 to commercial and critical acclaim. Wccftech's review rated it 8.6 out of 10.

Gears 5 is excellent, albeit with a major narrative downfall. While the finale of the campaign definitely left a sour taste in my mouth, the game was so good that I want to keep playing the Horde and multiplayer modes just to get more Gears 5. The atmosphere and gameplay in the campaign were different to what I expected, in a good way, and I'm looking forward to where the series goes next and how this narrative finally finishes up in the sequel. Until then, this is the best Gears game in years, with an excellent multiplayer suite to back it up. Practically essential on Xbox One, and a great option for PC owners too.

Gears 5 developer The Coalition was among the first studios to switch from Unreal Engine 4 to Unreal Engine 5. During the recent State of Unreal presentation, the developers showcased a brand new Unreal Engine 5 tech demo running on Xbox Series X. According to The Coalition, the virtualized geometry system Nanite allows for a massive (100x) increase in detail, while the lighting system Lumen was described as a game-changer.

The studio hasn't announced its next project yet, but it may do so relatively soon.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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