Firewatch To Last 5/6 Hours On Average; No VR Support Planned

Jan 8, 2016 at 09:30pm EST

Campo Santo's Firewatch has slowly risen to a high level of interest since its reveal. The unique art style and interesting premise (a mystery/adventure game played in first person, with the main character being a newly recruited fire lookout) propelled this to one of the most anticipated indie games for PC and PlayStation 4.

Now that the February 9 release date is drawing ever closer, we've reached out to Nels Anderson who worked as a designer and programmer on Firewatch.

According to him, one playthrough should take you around five or six hours. Also, there seem to be no current plans to support VR devices like Oculus Rift, HTC Vive or PlayStation VR.

  • How many hours of gameplay do you reckon players will get out of the game, on average?
  • It's pretty hard to say since there's actually quite a lot of "off the beaten path" areas in the game that players won't have to visit. On average, I'd say maybe 5-6 hours ... ? When I play it, it feels comparable to the length of a trilogy of movies or a TV mini-series.
  • Firewatch seems like a nice fit for VR. Are you considering support for devices like Oculus Rift, HTC Vive and PlayStation VR?
  • We certainly think VR is cool, but given our very small team size, we don't have anything specific planned for VR right now. Getting a game that wasn't built specifically for VR game to really feel good is actually quite challenging, so if we wanted to do something there, we'll definitely need to roll up our sleeves and dig in.

Stay tuned for our full interview on FIrewatch, which will be published tomorrow.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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