Firewatch Interview – A Walkie-Talkie Mystery

Jan 9, 2016 at 10:00pm EST

Not all games need to have AAA production and lots of killing. The industry has thankfully embraced indie products and the adventure genre in the last few years, for the joy of everyone who longed for more variety in our favorite form of entertainment.

Campo Santo's Firewatch is one of the most intriguing indie adventure games due in 2016, for sure. Its deceivingly simple, yet alluring graphic style has been modeled after a painting made by Olly Moss.

The story is similarly inviting: you're a volunteer fire lookout in Firewatch, just taking control of your own tower in the forest when strange occurrences start happening around the main character, Henry. His only way to communicate with his supervisor Delilah will be the walkie-talkie you've seen in the screenshot above, and it will be possible to choose different dialog options.

We've reached out to  Nels Anderson, designer and programmer at Campo Santo, to learn more about the game (due on February 9 for PC and PlayStation 4). Enjoy!

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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