Final Fantasy VII Remake Ultimania Book Interview Gets Full English Translation

Francesco De Meo
Final Fantasy 7 Xbox

The Final Fantasy VII Remake massive Ultimania book includes an interview with key members of the development team Tetsuya Nomura and Yoshinori Kitase, and plenty of very interesting details on the game's development are revealed in it. It took some days, but a full English translation has been released online.

Thanks to the translation provided by Aitaikimochi, we have learned a couple of very interesting tidbits regarding the remake as a whole. In the interview, it is hinted that the linear design of the first part of the remake is going to change in the following parts, as this design change is among the reasons why the developers decided to cover the Midgar arc only in the first part of the remake.

Related Story PC OEMs, Like ASUS & MSI, Are Rumored To Make Their Own “Project Helix” Machines, But That Doesn’t Mean Xbox Consoles Won’t Exist

After you leave Midgar, you move to a world map, and I mentioned this earlier, but level designs would have to yet again change. If we were to do that, we would also have to split up other scenarios and even if we add new gameplay, it would have to end in an abrupt point of the story. That’s why we felt that if we had everything focused in Midgar, we wouldn’t have to split up any of the story elements that happen there. We had requests to add more content or to make only one installment for the whole remake, but if you take into consideration the quality put into this game, I’m sure players would understand why we made this decision.

The full interview is a very interesting read, so make sure to read it if you have liked the Final Fantasy VII Remake and want to learn more about it. Just make sure to avoid reading it in full if you have yet to complete the game, as the interview also discusses the ending and some of its implications.

Final Fantasy VII Remake is now available on PlayStation 4 worldwide.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button