Final Fantasy VII Remake Part 3, Final Fantasy VII Rebirth Will Target Stable 30 FPS ‘Wherever Possible’ On Switch 2 and Xbox Series S, Director Says

Feb 23, 2026 at 10:53am EST
Characters Tifa Lockhart and Aerith Gainsborough from 'Final Fantasy VII Remake Part 3' standing together.

Final Fantasy VII Remake Intergrade made its debut on Nintendo Switch 2 and Xbox Series consoles in January, and the Switch 2 port in particular has been praised as a solid port that accounts for the system's technical limitations compared to the PlayStation 5 and Xbox Series X, delivering the best possible experience.

With Final Fantasy VII Rebirth and Final Fantasy VII Remake Part 3, however, achieving a high-quality port is definitely going to be more challenging, but the development team is set to deliver a 30 FPS on the weaker platforms, such as the Switch 2 and Xbox Series S, according to the trilogy's director Naoki Hamaguchi.

Related Story Elden Ring: Tarnished Edition Finally Arrives on Nintendo Switch 2 in August 2026, New Content is Paid DLC on Other Platforms

Speaking with Automaton, Hamaguchi-san was asked about the performance target for the second and third entry in the series, confirming that every effort is being made on this front.

"We’re consistently aiming for 30fps wherever possible," Hamaguchi said. "For FFVII Rebirth and the third installment of the trilogy, our engineers are working hard on tuning to ensure stable performance at that level. I hope players will look forward to it."

Considering how some visual compromises had to be made to make Performance Mode in Final Fantasy VII Rebirth on PlayStation 5 run at stable 60 FPS, it will be very interesting to see how the Switch 2 and Xbox Series S will handle future games to ensure this 30 FPS target is met, and what sort of compromises will be made to deliver the best possible experience for a massive game like Rebirth and the even bigger game Final Fantasy VII Remake Part 3 is set to be.

Unfortunately, there's still no indication of exactly how big the third and final part of the trilogy will be, as it hasn't been officially announced yet. What we do know is that it will be powered by a custom version of Unreal Engine 4, that the multiplatform move will not lead to lower-quality visuals, that it will feature the recreation of a classic late-game sequence the team is proud of, and that it will prominently feature the Highwind airship. Hopefully, now that the name has been reportdely decided, it won't take much longer to finally see Final Fantasy VII Part 3 in action.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Products mentioned