Ex Ubisoft Devs Create New Studio to Develop AAA RPGs Without the Open World Model

Alessio Palumbo
Open World

Today, game publisher Digital Bros (the owner of 505 Games announced the co-ownership of newly established studio Nesting Games, which aims to develop triple-A single player RPGs without the open world model.

Located in Quebec City, Nesting Games was founded by many former Ubisoft developers who worked on titles like Assassin's Creed Syndicate, Assassin's Creed Odyssey, Assassin's Creed Valhalla, and Immortals Fenyx Rising to name a few, all of which were open world games. It sounds like they've had enough of that kind of gameplay, and there might be a niche there.

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Chief creative officer Jordane Thiboust stated:

We want to go back to creating RPGs that are focused on immersion, great characters, powerful storytelling, and strong gameplay. We are moving away from the 'massive open world' model, full of icons to clean up, and returning to experiences that are content-driven and ultimately respect the player's time. Whether you play our games for 30 minutes or a two-hour session, what you will get is always interesting content and a gratifying experience.

Abramo and Raffaele Galante, owners of Digital Bros, added:

We are extremely grateful to be co-owner of Nesting Games and collaborating with extremely experienced and visionary developers. Quebec City is a new hub of the video game industry, one where we trust Nesting Games will be able to create exceptional games with the complete creative freedom Digital Bros offers them.

So far, Nesting Games has 18 employees listed on its official website, though they're looking for an expert 3D artist, a 3D animator, an AI programmer, a game designer, and a character artist; you can check out all of the available career openings on this page.

It may be a few years before we get to play their first game, but we'll monitor the development progress and report back here.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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