Epic Games Has Acquired Harmonix; Studio Will Now Work on Fortnite

Nov 24, 2021 at 04:05am EST
Epic Games Harmonix

Harmonix, the Boston-based game studio known for music game series like the original Guitar Hero, Rock Band, Dance Central, and more recently FUSER, has been acquired by Epic Games. Details on the transactions were not disclosed at this time.

The studio will focus next on delivering musical journeys and gameplay for Fortnite, even though Harmonix still plans to support Rock Band 4 and FUSER going forward according to the official FAQ.

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What does this mean for Rock Band DLC?
Nothing. We’ll be continuing on with our existing DLC plans… and there are lots of great tracks coming as we wrap up 2021 and push into next year!

Will you keep doing Rivals Seasons?
Yup! We’ve got a fun Season 25 already planned and plenty of ideas for Season 26 and beyond.

What about FUSER events?
No change there either!

Does this mean more Rock Band instruments will be made?
This is not in our current plans.

Will FUSER and your other games still be available on Steam?
Yes, all our games will remain available on Steam and console.

What about the servers for [INSERT HARMONIX GAME HERE]? Will those be taken offline?
We aren’t planning to change the way we support any of our older games.

Alex Rigopulos, Co-Founder and Chairman at Harmonix, stated:

Harmonix has always aspired to create the world’s most beloved interactive music experiences, and by joining Epic we will be able to do this at scale. Together we will push the creative boundaries of what’s possible and invent new ways for our players to make, perform and share music.

Alain Tascan, Vice President of Game Development at Epic Games, added:

Music is already bringing millions of people together in Fortnite, from our emotes to global concerts and events. Together with the Harmonix team, we will transform how players experience music, going from passive listeners to active participants.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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