Elden Ring 1.07 Patch Ray Tracing Features Can Be Enabled, but They Don’t Function Properly Yet

Oct 14, 2022 at 07:00am EDT
Elden Ring

The recently released Elden Ring 1.07 patch contains mention of ray tracing features, and it seems like they can be enabled easily by people that know what they are doing.

Lance McDonald, a well-known hacker and dataminer who developed the unofficial Bloodborne 60 FPS patch, reported on Twitter that it is possible to enable ray tracing in the game with a small patch to the executable. It doesn't work properly as of now, however, likely due to missing shaders.

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Further testing shows how Elden Ring may rever to regular lighting after a certain distance in open areas. Additionally, the game will still use screenspace reflections even in ray tracing mode.

Other than featuring this broken ray tracing mode and references to future content, the Elden Ring 1.07 update introduces some big balance changes, finally separating balancing between PvP and PvE. This should make PvP slightly more balanced and fun.

Added separate damage scaling for PvP.

This feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players.

In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode.

Balance adjustments made within this feature will not impact single-player and cooperative play.

Elden Ring is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One worldwide. Learn more about the game by checking out my review:

I tried hard to find any faults in Elden Ring, but no matter how hard I tried, I couldn't find any outside of some technical issues that the developers could fix via patches. I firmly believe that perfection doesn't exist and that it is always possible to improve, but I really couldn't think of anything that Elden Ring could have done better. As such, the game wholly deserves a perfect score, an honor I would have given only to a couple of other modern games, not only for its extremely high quality but also for what it accomplished with its open world and for how it will surely influence video games as a whole in the future.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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