EA Turned Down Rocket League in 2011, But Is Looking for New Indie Games with EA Originals

Alessio Palumbo
Rocket League

Did you know that EA turned down Rocket League five years ago?

That's what Psyonix's Design Director Corey Davis tweeted. He also added that it was a blessing in disguise, for how things turned out for Psyonix.

Rocket League generated $110 million in less than a year from its original release. Clearly, this kind of success stings for Electronic Arts and that's why the giant publisher is now looking at similar projects with their EA Originals program. Here's what Executive Vice President Patrick Söderlund told IGN:

Would I want to be the guy that found Rocket League? Yes. Would I want that to be an EA property? Of course I would like to. That’s [the idea behind EA Originals]. For us to be able to find these people and help understand what they’re building and help push it to market. For us to find something else.

I was essentially a small indie developer myself. Battlefield 1942 was made by 14 people. It was, in today’s means, an indie game. Had I not had the proper support and funding for it, I wouldn’t be in this industry. So, for me it’s about finding not necessarily the next Battlefield, but finding the talent out there... That’s essentially [why we're doing this]. Together with, frankly, to pay [the gaming industry] back. It’s so difficult to make games and run a small business, which it shouldn’t be. I believe that when we’re as big as we are, we need to be there. We need to be a part of supporting and nurturing the dev community. It’s that simple.

EA Originals won't apparently generate any money for Electronic Arts after they've recouped costs, as all additional profits will go to the developer. The first EA Originals game will be Fe by Swedish team Zoink; you can read more about it in our previous report.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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