EA Still Retains Publishing Rights to Kingdoms of Amalur: Reckoning, THQ Nordic Confirms

Sep 11, 2018 at 06:15am EDT

When THQ Nordic announced to have acquired the Kingdoms of Amalur IP last week, everyone's mind quickly jumped to a possible remaster or remake of Reckoning for the latest consoles. That's for good reason, as it was the standard modus operandi THQ Nordic used after its numerous acquisitions in the past few years.

Speaking with Eurogamer, though, a THQ Nordic representative confirmed that the process may be more complex this time around. That's because Electronic Arts, which published Kingdoms of Amalur: Reckoning when it launched in 2012, still retains the publishing rights to the game.

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EA still has the publishing rights to Kingdoms of Amalur: Reckoning. About any other details about the relationship between EA and 38 Studios we can't comment.

At this stage, we 'only' acquired the intellectual property. Given our track record, we know what the burning questions (remaster, remake, port to current-gen systems etc.) are, but we decided do not answer those specifically as we tend to put our heads together first and then do our homework, and only start to talk about anything once we feel confident and very familiar with the franchise.

It looks like a remaster or remake of that game would first have to get the green light from Electronic Arts, then. Furthermore, THQ Nordic is still evaluating all possibilities for their newly acquired IP, so any decision will probably require some time yet. In fact, looking back at the publisher's recent acquisitions, we can see that it took more than a couple years before the Darksiders IP (acquired in 2013 from the now-defunct HQ) was put to good use with the Warmastered and Deathinitive editions of the first two games, with Darksiders III now due to launch on November 27th for PC, PlayStation 4 and Xbox One. Let's sit tight while they figure it out.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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